At our app development firm, we focus on both sides of the process - design and programming. And our talented collective know that sometimes it is difficult to switch to UI design and understand all the different processes of the native iOS projects. Our expert mobile app artists have prepared this guide to introduce you to the basics of iOS app design, describe specific details, advantages and limitations, and also key aspects of UI design.
If someone wants to be a professional designer, he or she should know the advantages and limitations of the devices the design is intended for! There is no doubt that you have come across poor mobile app layouts, created by incompetent staff, and the terrible pixelated print material. This is the result of not fully understanding the device and its screen compatibilities.
The mobile application stlyist has two main iOS interfaces: iPhone and iPad screens. Yes, there is a great choice of Android devices, but these two devices have different variants: iPhone 5 and later models, iPad mini and Retina displays. Of course, the most important is in the Retina display and there is no difference of Retina display between the mobile phone and the tablet models.
The retina display has a higher density of pixels, making all graphic images and other materials beautiful and highly elaborate. The disadvantage of such a high resolution is that it is easier for designers and ordinary users to find errors on the screen. The Retina display layout is not easy, so creators need to pay close attention to its traits, and read the additional material to make sure you understand their details.
Pixels are the smallest elements of the image represented on the screen. It has a square shape as part of the device screen. Carefully observe the non-retina display and you may see the pixels separated by a small gap between them. A pixel is a minimum addressable metric, which means that it is impossible to draw a line thinner than a pixel. As an example, a drawer can not create a line of 0.5px because the program he or she will try to create will interpret it as a slightly lighter line with a width of 1 pixel. Also, most artistic designers will probably find that the end result is ugly.
Point is an alternative unit of resolution measurement. A point can be represented by multiple pixels, usually one or two altitudes or widths. For example, all iPhone mobile phones have the same resolution, and all the width of the iPad are the same. Most smartphone application stylists prefer to use points instead of pixels. Anyway, remember that it can contain lots of pixels and make room for more details.
Many designers find it easy to create storyboards to help them develop the screen process for mobile apps. Often, they draw the first storyboard on paper, including boxes and words together. In fact, this practice is very convenient, because once the storyboard is on paper, it is easier to recreate the interface on computer. With visual design, you will immediately see all your flaws and shortcomings. For example, there will be times when you want to add an extra element to the screen, but suddenly you find that there is not enough space to put it.
Designers can also use the initial hand-painted storyboard as the basis for a complete design concept. The detailed storyboards drawn on paper are easy to understand, with fine patterns, so they will help the masters get initial feedback to see what works and what does not. Using real people to test the innovative concept is a great experience to help developers optimize their interface and hone their skills.
User experience (UX) is as important as app functionality. The main goal is to simplify the interaction with the tablet and smartphone apps, facilitate the accessibility, and make navigation more intuitive. Our app developers know how to create the right behavioral model that emphasizes the functionality of mobile app and the user's favorite software appearence. We found that the mobile user experiences require an in-depth understanding of the target audience and how the users communicate with their smarthone software. Our in house designers insist on the use of mobile gadgets to first think about the wireframe and prototype when building a program, because the modern world is mobile, and you should be sure that your app is available and used on all mobile screen sizes, be it a mobile app or a software solution on the web. Creators strive to work out an ideal user journey across the program, putting the visitor’s needs at the center.
Layout is the second step to the mobile app interface, so it's best to keep it simple and limit too much detail. Focus on key elements of the user interface. In other words, define how these elements are organized on the screen. Creating a layout is the intermediate stage between the initial storyboard and the final product. That's why you do not need to create a high-resolution design with lots of detail - you need a simplified version that you can easily modify when needed.
Draw the layout hierarchy so that users have the opportunity to try browsing mobile apps and see the interaction behind each element. The basic level of an iOS app typically consists of several functions specified in the tab bar at the bottom of the screen. However, the bottom of the tab bar may not be a grid column menu or a burger slide menu. At the top level, the user navigates through the navigation bar, and can also perform actions related to the screen in which they are currently located.
There is a way to quickly and easily create a mobile app template for designers who use various UI templates and tools. For example, you can create a native user interface where prebuilt templates conform to Apple guidelines and do not spend too much time creating custom elements. However, you probably think that these are the confusing elements of the final customer design, and look exactly like the final product. That's why many IT designers make their models and wireframe feel more like hand-drawn photos, not the final product. On the other hand, using pre-built UI elements, there is no chance to customize and create unique projects that stand out from thousands of other interfaces created in a specific program.
Magora has a number of top developers, with their expertise, creative thinking and talent so that we can provide a wealth of visual elements and a perfect animation of the excellent UI layout. Our development suite has mastered a set of tools for design and development that extend our ability to create bespoke app interfaces. The main tools for drawing screens from scratch are Sketch and Photoshop , and Illustrator is used for creation of icons and illustrations. Most in-house IT designers often uses Flinto prototyping principles, authors, and tools to build interface animations that show clients the clickable and consistent interface in Marvel and InVision apps, so the clients can see the future appearance of their mobile. A variety of unique design and development tools enables our team to enjoy each of them.
If you are not confident in your design skills, let the professionals bring your concepts to life. For more than 10 years our Magora collective, mobile app designers, developers, quality assurance experts, business analysts, and other professionals provide pixel-perfect solutions for large companies in the industry and small and medium enterprises to provide hundreds of mobile software products. Whether you are starting from scratch to create a new website for your company, optimizing traditional systems or developing custom complex software to improve your productivity or looking for experienced designers, we are ready to face all the challenges and ensure your highest quality products.
Together with the clients, our creators will understand the details of business processes, reveal what should be optimized, and help customers integrate the ideas into a comprehensive specification of software requirements that will lay the foundation for the entire project. Our experts will keep you informed of the progress and discuss any changes to your mobile software and receive your feedback to ensure the end product is fully compatible and maintained within budget and time frame. Contact us to discuss your digital ideas today.